pf2e continual flame. Since the blade is immaterial, your Strength modifier does. pf2e continual flame

 
 Since the blade is immaterial, your Strength modifier doespf2e continual flame Any spell that breathes life into the dead (including revivify , raise dead , resurrection, and true resurrection) automatically fails if cast on a humanoid whose soul is either trapped in the Soulmonger or has been devoured by the atropal (see “ Soul Devouring ” below)

We will be starting off with a session 0 where we establish expectations, boundaries, make characters, all that stuff! However as this is my first time running pf2e, and I don't have much experience as a player, I am not sure what I should be establishing. ago. A continual flame can be covered or hidden but not smothered or quenched. You evoke a mass of fire into the air around your outstretched fist. Dancing Lights. Source PZO1121. Game Hunter. Here is a link to a Pathfinder 2E Counteract Check flowchart I made to help myself and my players understand the process better. Source Secrets of Magic pg. Of course, there are also archetypes that will give you even more healing power. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Limited: A limited option is rarer in Society play, but not unheard of. grimeagle4. Failure You deal half your precise strike damage to the target. Activate Cast a Spell ; Effect You expend a number of charges from the staff to cast a spell from its list. A creature that has held the Primordial Flame and no longer has it in their possession is wracked with mental anguish, becoming clumsy. The Golden Banner (PF2e) Regular price: $3. And ten feet's a bigger area than you'd think; look at just about any room in your house. Kassi Aziril taught you her techniques that originated the modern use of Battle Medicine. A small ball of flame appears in the palm of your hand, and you lash out with it either in melee or at range. The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). Thematics. However, people find Electric Arc a bit overpowered compared to the other attack cantrips and an official errata for the whole PF2 rules is due today or tomorrow. Activate [two-actions] Interact. Speed 40 feet, fly 15 feet. An Elf Monk has Incredible Movement, giving. Blight tonic increases the potency of a creature’s disease attack transmitted by physical contact, such as a dire rat’s. If you can, find an NPC spellcaster to cast this for you or buy an Everburning Torch for 15gp. Why use the torch mod when you could use the light effect on the macro bar instead? Does the same job. In areas of darkness, creatures without darkvision are effectively blinded. This is a +3 greater striking greater flaming longsword. 59 Format: Watermarked PDF: Grufus Tinker is hosting a feast to honor the rediscovery of the Golden Banner, a holy relic key to the history of Greenport. Darkness H: Suppress all light in an area. For 1 charge, you cast the 3rd-level version of the spell. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional humanoid for each slot level above 2nd. When you activate the sword to cast produce flame, the spell is 9th level. Daggermark's Exchange: Transmute one poison into another of equal or lesser value Darkvision, Communal: As darkvision, but you may divide the duration among creatures touched. Paragon Battle Medicine Feat 7. 198 1. When used on an item, this spell increases its price as it adds a permanent item property. If you successfully counteract a magic item, the item becomes a mundane item of its type for 10 minutes. After you attempt to Treat a Poison for a creature, you can’t try again until after the next time that creature attempts a save against the poison. Make a ranged spell attack against the target. Strength of Thousands is probably second because it is. The heal spell has the 30-foot emanation with a 3 action cost, so I just make sure the NPCs cast that version for 1 cast of the spell. You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). 0 Fire lives at the center of the world, the center of the sun, and the center of civilization. Falling damage is really brutal in this game. Run a game with Automatic Bonus Progression and change the effect of the maneuver to actually disarm on a success and it won't be a huge deal anymore, since the target can still pick up a spare weapon and not suffer as it would in the normal system. Number 13, 'elemental appearance,' would make the hammer appear to be made of fire but not grant any mechanical benefits. The Everburning Torch glows but does not burn. Because fireball deals 6d6 fire damage at 3rd level, a 4th-level fireball would deal 8d6 fire damage, a 5th-level. 266 4. 76 Traditions arcane, divine, primal Cast [two-actions] or [three-actions] Range 100 feet; Targets 1 creature with a skeleton Saving Throw FortitudeEvery Upcoming PF2e Product. When you want dark, revert it. Traditions arcane, divine, occult, primal. For example, you might. Using a scroll is basically like casting a spell. Continual Flame H: A magical flame burns indefinitely. The blade deals 1d8 points of fire damage + 1 point per two caster levels (maximum +10). The description of each item provides its aura strength and the school to which it belongs. This is normally a ranged attack, but you can also make a melee attack against a creature in your unarmed reach. r/Pathfinder2e. at 5 cp a night, this adds up to about 18. Source Secrets of Magic pg. View All Items ». Continual Recovery Feat 2. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. A dull gray aeon stone has lost its special magical properties, sometimes as a result of overusing a tourmaline sphere or pale lavender ellipsoid aeon stone. But a familiar is a creature, not an. So even if you expend nothing, the staff will generate charges you can spend to cast spells from your spell list without expending any of your spells per day. Aquarium Lamp, Bioluminescence Bomb, Bottled. Beginner Box ; Rulebooks . You restore 1d4 HP to all allies in the area, and those allies gain a +1 status bonus to Fortitude saves for 1 minute. Business Incorporated: 9/9/2015. "You spend 10 minutes treating one injured living creature (targeting yourself, if you so choose). It makes it harder to counteract it. The bit of light shed by such a low burn will probably be negated by the resulting smoke, so it doesn't change the brightness in any measurable way. The spell ends if you dismiss it as an action or if you cast it again. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. Out of these 36 Ancestries, 7 have Darkvision by default. 551 4. Source Core Rulebook pg. the spell is likely a bit of a misprint, since the COST part of the block (which usually lists expended materials) lists a focus, which is normally listed as a REQUIREMENT instead. Held items (such as orbs and rods) must be held in a hand or similar appendage and activated manually like a weapon. Note that the cooldown for Treat Wounds applies to anyone treating them, so multiple people. EDIT: Continual is not conceptually compatible with Instantaneous or Momentary. Robust Recovery Feat 2. To begin, start a new campaign in Roll20. None. As fire-based entities, their bodies radiate high amounts of heat. Everburning Torch: This otherwise normal torch has a continual flame spell cast on it. If more than one spell is given as a. Luckily 2e has hardness values you can follow. You gain a vague glimpse of the future. If you don't need continuous use, a once-per-day item of Darkvision would run you a mere 2,400gp, 4,800 for 2/day and 7,200 for. That rarely comes up. 10 min. Prerequisites [Druid] animal order. /2 levels) Area 10-ft. You don’t gain the wounded condition or increase its value. 5. You decide what your instinct means to you. Prerequisites expert in Medicine. It's pretty significant. Clinging Shadows Initiate gives you negative damage, reach, and grappling bonuses. Continual flame is not removed by dispelling. It’s hard to find someone who can cast higher-level spells, and uncommon spells. In addition, it gains a further +2 enhancement bonus and deals an extra 2d6 points of damage against foes who serve or worship Zon-Kuthon , as if it had the bane weapon special ability against such foes. This means after Step 4, your target is no longer immune to Treat Wounds when normally they'd be immune to Treat Wounds for 50 more minutes. 7% of all the ancestries. As useful as dexterity is otherwise, this still feels like a bad tradeoff and low damage for. A flame, equivalent in brightness to a torch, springs forth from an object that you touch. ellenok. This staff resembles a blackened and burned length of ashen wood. Confident Finisher [one-action] Finisher Swashbuckler. Each casting of continual flame, can net you 1. Source Core Rulebook pg. For the remainder of your turn, you can blast targets within 30 feet with this fire by spending a single action which has the attack and concentrate traits. The flame can be covered or hidden, but can't be smothered or quenched. In Concert As air wisp. Countless Eyes: Extra eyes give all-around vision. It's intended to resemble will-o'-the-wisps. A great place to have free hands-on training with over 5,000 volunteers worldwide. Continual Flame. My GM running a Rise of the Runelords game that's been adapted to 2e made a boss that could heal, cast spells and fly but gave it free flying every turn, which made the encounter way harder than it should have been because the (supposedly. Just as your armor has a limited number of upgrade slots, you can only wear up to two magic. Amp You project pure heat that causes a target to combust. You must usually target darkness magic with your light magic directly to counteract the darkness, but some light spells automatically attempt to counteract darkness. License. I am thinking about carrying a Maul as a backup weapon. A magical flame springs up from the object, as bright as a torch. The effect looks like a. They probably should, but just in case, double check. . fire snake: Like a very precise fireball. Source Core Rulebook pg. 58. So talk me through what advantage torches have over light. The Orange Prism Aeon Stone will give an item bonus to your tradition and make your spells harder to counter. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen . You can use Aid to buff your party and have a lantern archon run around in combat continuously refreshing everyone’s temporary hit points whenever. Dec 7, 2014 at 8:48The flame of this candle is not extinguished when immersed in water. Produce Flame. The touch heals 2d8 + your character level points of damage. Continual Flame: It has more than doubled in price and there are bafflingly heightened (and more expensive) versions up until tenth level spells. Make a spell attack roll against a single creature. Allowing unnatural fires to spread or preventing natural fires from occurring in a way that harms the environment are. For example, fireball says “Heightened (+1) The damage increases by 2d6. So, assuming you can get sticks for free, you should expect to sell "everburning torches" for 110 gp. So to do a normal weapon attack and Produce flame it would be something like this: Two Actions - Produce Flame at -5 as it is now the second attack. Once per day, when the wielder hits a creature with the lantern, she. Abomination Vaults seem the most popular as it is 1-10 and set in one location. In addition to Battle Medicine, the Continual Recovery and Ward Medic skill feats (both level 2 and requiring expert in Medicine) will speed up the healing for your party in-between fights without expending any spells. When you re-cast flame wisp, you will have 3 wisps. A free update to the PDF! r/Pathfinder2e. Attacks with the fountain are melee touch attacks. Funereal Ballad (Su) A bard of 20th level or higher can use his performance to create an effect equivalent to resurrection on a dead creature, using the bard’s level as the caster level. So, my main group of PF2e buddies is going to be starting Ruby Phoenix in the next few months, and I've landed in the role of healer. A limited option can be. I've never seen a PC take Light -- they always take. What follows is every announced Pathfinder 2e product and its release date. Standard: These options follow the standard rules as printed in their respective sourcebooks. 2 The light for a daylight spell is bright light. The enemy don’t get rune damage but weapon damage?Exactly. Success The creature takes half damage. Join. Use spellcasting services. This staff resembles a blackened and burned length of ashen wood. When used on an item, this spell increases its price as it adds a permanent item property. The target gains resistance 2 against fire damage and resistance 2 against cold damage. 5gp which is the same as 13th level earn an income (and you can earn an income on top of this). Critical Success You throw your enemy’s defenses against you entirely off. So basically to ignite oil from a flask you need a lit torch or tinderbox? It makes sense for it to ignite oil or other volatile substances, but not much else. Your spell is coupled with your attack, using your attack roll result to. The Monk is most easily compared to the Fighter. They are unusually stealthy for creatures of their size, making their swift strikes all the more frightening. 4% size of the group, or little under 1/5. Everburning torch Source Ultimate Equipment pg. Casting a spell again on the same target might get you a better duration or effect if it were cast at a higher level the second time, but otherwise doing so gives you no advantage. If it hits, the jungle drake disrupts the creature’s action. Here is a link to a Pathfinder 2E Counteract Check flowchart I made to help myself and my players understand the process better. Feats: Strix Defender (page 136) Rulings and Clarifications. Flaming Sphere: 2 actions upfront and then 1 each round to make an attack against reflex save every round for up to 10 rounds. 227, bold added): A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Barkskin specifies that your AC can’t be lower than 16 while you are affected by the spell. In the “Optional: Choose a Module” section on the right side of the page, select the Beginner Box. If not, it seems intended to target two completely. Every level at which you gain a Barbarian feat, select one of the following feats. I really dislike the divine spell list. Duration 1 minute. You can also attack with the flame, although. This is usually an activity requiring 2 actions, and it must be something that would reasonably improve your chances (as determined by the GM). Hardness: 1. 86 4. I created a (now well out of date) explanation of the modules I use and why. Light spells counter and dispel darkness spells of an equal or lower level. The target is then temporarily immune to Treat Wounds actions for 1 hour, but this interval overlaps with the time you spent treating (so a patient can be treated once per hour, not once per 70 minutes). 1. 1. There's no Activate action on a torch, you need to have some way to set it on fire. 76 2. Create Food H: Conjure food that can feed multiple creatures. All weapon and unarmed attacks by you. 5x5 castings a day, = 7. You zealously monitor a patient’s progress to administer treatment faster. The blazing weapon functions as a +1 striking weapon, and its damage type changes to fire. (each) 1 min. 2: The jet of fire instantly destroys the coal. Description A flame, equivalent in brightness to a torch, springs forth from an object that you touch. You also gain the Fire Lung druid feat. Stealth +18 (expert) Description A raging spectral inferno arises out of thin air, strengthening all undead creatures within its area. 10 min. Your lineage traces back to the realm of Elysium, and you can harness its magic using this connection. Source Core Rulebook pg. 0 Release Video changelog and Kingmaker Module Sneak Peek and. 56, PRPG Core Rulebook pg. A continual flame can be covered or hidden but not smothered or quenched. Where the Fighter is the master of arms and armor, the Monk is the master fighting unarmed and unarmored. You'd need to keep refreshing and using this spell for a long time to get damage comparable to just using any offensive spell. Barkskin does not work together with anything: here is the Sage Advice ruling regarding Barkskin (which was a reversal of a prior statement on using it with equipped shields) -. \$\begingroup\$ While the liquid sunlight is awesome—it's the go-to for creatures without darkvision in my campaigns—, the advantage of the continual flame (if a level 17 caster can be found to apply to the continual flame spell the feat Heighten Spell so as to make the flame, effectively, a 9th-level spell effect) is that the resultant effect overcomes being blotted out by lower-level. You must have a Wisdom score of 13 or higher in order to multiclass in or. The effect must fit in a 5-foot cube. Prerequisite(s) expert in Medicine. The spells target an object, rather than stating an emanation. These flames cast light only half the distance of a torch and cannot be seen from more than 100 feet away. Darkness H: Suppress all light in an area. Create Food H: Conjure food that can feed multiple creatures. Melee [one-action] tendril +6 (reach 10 feet), Damage 1d4 fire plus 1 persistent fire. Sign In; Cart . 2: This is a level 3 item, and its spell attack roll is +7. 629 4. 5x5 castings a day, = 7. 0. Nabasus feed on sapient creatures, but they never quite manage to sate their eternal hunger, even as they grow more and more powerful. You conjure an arrow of acid that continues corroding the target after it hits. Price 1,800 gp (plus any cost required to cast the specific spell) Spellcasting services, listed on Table 6–15, are uncommon. That is 52. An everburning torch is one of the most common applications of permanent magic. )An everburning torch is one of the most common applications of permanent magic. If you have something that modified or references Treat Wounds, it basically never affects Battle Medicine unless it explicitly says so. Heightened (+1) Each resistance increases by 2. General Hazards Adventure-Specific Hazards Weather Hazards. Continual Flame PHB: Having reliable, constant light is really nice. Evocation Light. So, call it an average of about 3d8 + 3d6. Deafness: Make a creature deaf. The thing is the spell description literally states : When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. In fact there's quite a few rules on how the sphere moves, but the 2e version is much simpler. 2. Edit> And as I look at continual flame, amusingly it and Invisible Object can render an entire building invisible and giving off light like a torch. 0. Most spells have ranges expressed in feet. When you successfully use Battle Medicine, you can also reduce the target's sickened, enfeebled, or clumsy condition by 1 (this. Continual Flame H: A magical flame burns indefinitely. Building Demand Event -1 Continuous Dangerous Settlement Source Kingmaker Adventure Path pg. Archetypes+ is now live on Foundry VTT and Pathbuilder! A massive supplement with 300+ Feats, this new book from Team+ brings you expansions to 20 archetypes and adds 5 brand new ones- from the coveted D100 Wellspring Surge Table to Clowns, Vikings, Bullet Dancers and more. Dancing Shield H U: You levitate the touched shield and orbit it around a nearby ally. Hit Points/Inch: 1. Lvl 5 light spells are simply 'too potent' for lvl 4 Darkness to suppress them. Magical darkness spreads from a point you choose within range to fill a 15-foot-radius sphere for the duration. Cutting Insult H U: You utter an insult so offensive that it cuts your target to the quick. 0 You channel your rage through an instinct. Components: V S. Deal 3d8 to one target, then 1d6 persistent (ends on a 30% chance each turn). The duration is unlimited at the base level, so that doesn't improve, and neither does the amount of light or anything. Of those, Age of Ashes should be approached with caution as it is the first one made while the system was still in development. Will be all activate if the pc attack or must the pc say “this and this rune will be activate”? 1. They create footprints or bootprints that look like those. Because the flame is infused with divine energy, creatures in the area apply only half their usual fire resistance. For the casting of Continual Flame (6gp) you get 8 sunrods, and that is if you don't have time reduce the overall cost. At. Cast [two-actions] somatic, verbal. For a spell like fireball, the target is the point in space where the ball of fire erupts. That means you could treat one person 6 times in an hour, or two people 3 times, etc. If a spell’s duration is given in rounds, the number of rounds. Most newcomers get recommended to start with the Archives of Nethys (the official rule database) or the Beginner Box , but the same information can be found in this free Pathfinder Primer . Make a spell attack roll against your target's AC. The tiller has a mechanism to lock the bowstring in place, attached to a trigger mechanism that releases the tension and launches a bolt. Faerie Fire. If your Sustain a Spell action is disrupted, the spell immediately ends. Price 6,500 gp. Bay (Su) When a shadow mastiff howls or barks, all creatures within a 300-foot spread except evil outsiders must succeed at a DC 16 Will save or become panicked for 1d4 rounds. PF2e doesn't include details on the material properties of ice, but if it did (like in PF1e it was the same hardness as cloth, with +50% HP) it looks like Hardness 1, 6HP/inch of thickness would be appropriate? So figure out a minimum thickness to support the weight of characters (1 Bulk per inch is probably an easy and reasonable guess!), and. 0. 51. Nabasus are birthed directly into the Material Plane from the Abyss, an invasive infestation that releases the newly formed and ravenously hungry demons directly into the midst of their favored prey: mortal life. Price 5 gp; Weight 2 lbs. Continual Recovery is probably the least affected, but the most powerful for a group. the flame druid seems more straightforward, and i like the primal spell list with heal and damaging options. In addition to the obvious effects, a blinded creature has a 50% miss chance in combat (all opponents have total concealment), loses. Show Attribute List. Continual Recovery makes Steps 5 and 6 unnecessary as it changes the immunity given in Step 1 from 1 hour to 10 minutes. For comparison, Mortal Healing does require that. Continual Flame and Dancing Lights Why would you ever heighten Continual Flame? All it does is increase the cost? Why do you need 4 Dancing Lights if one can't be more than. Flaming Sphere Spell2. <br /><br /><b>Activate</b> Cast a Spell ; <b>Effect</b>. 1. Among all the Ancestries in the game, 19 of them have Low-Light Vision. Fire Bolt. 460 4. Each casting of continual flame, can net you 1. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. After all, it's 45 times more expensive than a sunrod (2gp), but it doesn't burn as brightly (20-foot radius instead of 30-foot radius). I consider daggers to be more useful for their out of combat and roleplay uses, although light hammers are up there for smashing things. Let me explain. Then one of the players casts dispel magic on the NPC. upvotes. Serithtial glows with the equivalent of a continual flame, but its wielder can extinguish or ignite this glow as a move action. You don't have to learn magic to use. Use a non lethal attack! Persistent damage is awful if you go down. Their feet have a slight oval like design with only two toes and one back. An invisible barrier of magical force appears and protects you. 60 4. But I ended up dealing 1d8+2 damage with a two-handed weapon, having brought my strength up to 14. A character who rests for 8 hours recovers in the following ways: Light is stationary, unless cast on a movable object, and unless the movable object can move on its own, it's still only as mobile as a regular torch. Her Kobold assistant retorts that she’s just insecure about mortals being able to shoot flames as well without even needing to be a wizard. Other evil idea i have are kobold crossbow snipers. A scroll is a spell (or collection of spells) that has been stored in written form. Creatures that are immune to fire, instead of gaining. Flametech Heating specializes in new or existing wood and gas fireplace, stove and heating installatFresh Tandoori Flavour Indian Restaurant, Victoria, British Columbia. After skimming through the book first I started reading through it more in depth. Dull gray aeon stones have no resonant power. 1. In addition, it gains a further +2 enhancement bonus and deals an extra 2d6 points of damage against foes who serve or worship Zon-Kuthon , as if it had the bane weapon special ability against such foes. I do not believe there is a way to do this at present, unfortunately. The innate level is incorrectly reported as 3 by the in-game description. Atechiman • 2 yr. And in PF1, even if your light got disrupted for some reason, there was nothing stopping you from casting it again. The Oscillating Wave Source Dark Archive pg. The effect looks like a regular flame, but it creates no heat and doesn’t use oxygen. We have found that combat healing is still necessary at higher levels. Even if the spell is in your repertoire, this is a flat upgrade. Control. 1: an item's hardness negates fire damage. 178,300 posts in 3,449 threads. Continual Flame. This spell functions as per produce flame, except that the flames never glow brighter than dim light, including any fires started by this spell. 40 ft. The burned out ioun stone is not priced in 3. Speed 25 feet Melee [one-action] fire fist +12 [], Damage 1d6+4 bludgeoning plus 1d6 persistent fire Ranged [one-action] fire mote +11 [] (range increment 60 feet), Damage 1d4+4 fire plus 1d6 persistent fire Blazing Howl [one-action] (evocation, fire, occult) The combusted screams in agony, causing creatures in a 15-foot emanation to burst into flame, which. Flame. Duration permanent Saving Throw none; Spell Resistance no A flame, equivalent in brightness to a torch, springs forth from an object that you touch. Important feats: Scroll Thaumaturgy, Natural medicine, Ward medic, Continual recovery, Poultice preparation. At dusk she cast continual flame on the Plaguestone and stood atop it, proclaiming the town reincorporated into Cheliax. + 5 ft. . Bonus round: use Heighten Spell to about 4th level so your light pouch trumps deeper darkness. Deafened. With a Fauchard, shove becomes (1) free action release grip to one hand weapon, (2) shove as an action as per athletics and move with if desired, (3) regrip as an interact action, leaving me with one spare action. The humanoids must be within 30 feet of each other when you target them. When you do so, attempt a ranged spell attack roll. Item 1. A continual flame can be covered or hidden but not smothered or quenched. Attempt a Medicine check against the poison’s DC. at 5 cp a night, this adds up to about 18. This causes it to shed light like an ordinary torch, but it does not emit heat or deal fire damage if used as a weapon. This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). The effect looks like a regular flame, but it creates no heat and doesn't. Ask your GM if they allow buying metamagic’ed spellcasting services. You can also have the DMPC as a Maestro Bard if you’d. Continual Flame. Permanent: Dancing lights (torches) 20 ft. A 1-inch knife can do a lot for its size. Number 13, 'elemental appearance,' would make the hammer appear to be made of fire but not grant any mechanical benefits. This torch sheds light constantly, requiring no oxygen and generating no heat. This is a sonic, mind-affecting fear effect. The listed effect applies for every increment of levels by which the spell is heightened above its lowest spell level, and the benefit is cumulative. 0. Classes: Druid, Sorcerer, Warlock, Wizard. The darkness spreads around corners. Durations. Thaumaturgy. They claim no mastery over nature, but see themselves as extensions of nature's indomitable will. rainbow pattern: Good crowd control, but it requires concentration so you will need your party to handle anything that isn’t affected. For continual flame cast by a Wiz3, this works out to 110 gp. It still orbits your head like any other aeon stone and can thus serve as a stylish, hands-free option for various spells that target an object, like continual flame. It doesn't specify melee strikes so this might be really cool for a ranged Magus, and perfect for a wand in case you run into anything with a fire weakness or a troll. Whichever form you choose, each light sheds dim light in a 10-foot radius. PF2e on Foundry 5. Higher level magical light overcomes magical darkness of a lower level. Human Heritage: Half-Elf, Elf Atavism (cavern elf grants Dark Vision). Same would be true for lvl 5 Dancing Lights and lvl 5 Continual Flame, and other light spells.